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Post by Cromwell on Nov 28, 2020 9:48:16 GMT
If things get too rough for our American cousins I am sure her Majesty would be more than happy to re-instate you as a colony.
We can put all that independence unpleasantness behind us and this time to show good will you can have a representative present when we levy the taxes.
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Post by Cromwell on Nov 28, 2020 9:41:43 GMT
Thank you! I think I am operating under the previous lists!
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Post by Cromwell on Nov 27, 2020 19:06:15 GMT
I was looking through the DB-RRR lists for the English Civil War.
On the Lists for Parliament I noticed the early years horse were mainly Cv with Pistols as the Generals element. With the later war and New Model Army the horse are pistols.
From my understanding this should really be round the other way.
Early in the conflict Parliament mainly adopted the Dutch horse tactics of using firepower. The Royalist side tended to favour the Swedish approach of a fast charge reserving pistols for the melee.
We know early in the war the Royalist horse outclassed that of Parliament, but later in the war the old Dutch system was replaced with a tactic more akin to the Swedish idea but with a more disciplined approach.
With the lists giving Parliament Pistols late in the war which are quick killed by Knights (Cavaliers) the opposite seems to be true.
To me the lists do not correctly reflect this. Is there something I am missing?
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Post by Cromwell on Nov 27, 2020 8:55:37 GMT
I was chuffed to see your post as I have just finished playing one of the best Wargames EVER with one of my sons using DBA 3.0. However I adapted it for Hastings in a number of ways. I played 15mm 'DBA Double Based Squared' as it used to be called on this forum years ago; i.e. 4 times the number of figures on bases twice as wide and deep as normal. The distance scaled is also doubled and the playing area dimensions. HOWEVER MY GAME COULD HAVE BEEN PLAYED AT NORMAL SCALE WITH NO DIFFERENCE. Norman Army = 1 Command of 24 Els, 6x3KN + 2x3Cv+8x3Bw (4x3Cb + 4x3Bw=identical functionality in this battle) + 8x4Bd. Anglo Danish Army = 1 Command of 24 Els, 8x7Hd + 8x4Sp + 8x4Bd. All the Saxons on a Hill, the flanks of which cannot be entered. The Hill was 12 Els wide. That sounds great!
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Post by Cromwell on Nov 27, 2020 8:51:48 GMT
I second that!
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Post by Cromwell on Nov 27, 2020 8:50:11 GMT
Having recently acquired two 6mm Italian War Armies I carried out a bit of research into the Italian Wars. What happened to 2mm? MAXIMILIAN is a good set of DBAesque period rules. A mercenary captain’s troops were a big investment and not to be readily destroyed in battle, hence the preference for manoeuvre and ‘bloodless’ combat. You might want to limit casualties before victory and the financial transactions are a good approach. I once played a game where we agreed that the first casualty would be deemed to conclude the battle; it certainly played a bit different and really made manoeuvring important! I still have 2mm but these armies came up on ebay. So I snapped them up. I appreciate the desire of a Captain to protect his troops during those times which is why I titled them daft campaign rules! Having said that as I understand it when Swiss met Landschnect the resulting combat could be very bloody. I am going to look into the Maximilian rules thanks.
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Post by Cromwell on Nov 26, 2020 18:14:39 GMT
Having recently acquired two 6mm Italian War Armies I carried out a bit of research into the Italian Wars.
What struck me is that the armies involved seemed largely mercenary forces. The Landschnects fighting for who ever would pay them. The Swiss the same.
Until I conducted some research if Landschnect was mentioned pikes and two handed swords always entered my mind and I was surprised to find they fielded all arms as did most other mercenary forces.
Now I had these forces an idea came into my mind for a fun campaign. Again no map is required for this campaign.
The whole concept of this campaign hinges on money.
The players Command Mercenary armies. The aim of the campaign is to acquire as much wealth as possible. The campaign can be played between two opposing generals or more can take part in a tournament style game.
Each General starts with 16 coins. Set aside 12 coins, this pays for your 12 element army.
Set up the terrain, if any BUA is a city roll a dice the score is the number of coins the city has in its coffers. If sacked the sacking player gets these coins. If the city is not sacked which ever player is garrisoning the city at the end of the game, even the loser gets the coins. The winner of a battle also gets a coin for any hamlet or fort. Any coins gained this way come from a bank of coins.
When the camps are set out, roll a dice for each camp, halve the score rounding up. This is the amount of coins that can be looted from the camp. If you capture a camp you get those coins. This comes out of the owning generals purse! At the end of the battle, your opponent gives you a coin for each element you destroyed and two coins for a general destroyed. You do the same. These coins have to come out of the generals purse as well.
For the next battle another 12 coins is set aside to buy the army. As can be seen there may come a time a general cannot afford a full 12 element army.
The campaigns won when only one general can field an army of more than 6 elements. He is the winner.
Or play a set number of battles and see which general is the richest.
I played a couple of battles using this idea and it was fun. Sacking,capturing or holding cities is important to gain revenue. Camps can become very attractive targets!
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Post by Cromwell on Nov 25, 2020 9:16:02 GMT
Fantastic!
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Post by Cromwell on Nov 25, 2020 9:06:35 GMT
Thanks Stevie.
As to 1) I think the Time of Day clock is a very good idea.
2) I am still not sure about hordes and have not yet had a chance to try it out. I do not mind the random pursuit at all. As a commander especial at thAt time you had minimal control once the battle was underway.
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Post by Cromwell on Nov 24, 2020 9:09:26 GMT
Not so easy on your own but if playing with an opponent acting as the Norman's would it also help if they were allowed to flick you in the face with rubber bands until you got so annoyed you charged them. My earliest recollection of a wargame was with a friend using 54mm Swoppit Knights from Britians Ltd. We had a load of rubber bands and each had a 12 inch ruler. Stretched the band over the ruler aimed at your opponents troops and let fly! Not historically accurate or having the same elegant systems as DBA but very good fun! Especially as the warning voice of a parent could be heard in the background "You will have someones eye out!" I still have two eyes! Which reminds me, about Hastings, There was this Saxon turned up ready for the battle of Hastings. Being a bit late on parade he asks this Huscurl where he should stand. The Huscurl looks this specimen of Saxon England up and down and notices he is armed with a rusty pen knife and a bow with one arrow. "Stand right at the back" Orders the Huscurl And as the intepid warrior wanders off he calls after him "And take care you don't have someones eye out with that bloody arrow!"
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Post by Cromwell on Nov 24, 2020 8:57:37 GMT
I like the Horde idea and will give it a try out. The Bretons were indeed on the left of Williams army and I have 2 elements of them classed as Cv.
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Post by Cromwell on Nov 24, 2020 8:55:12 GMT
Myself I always fancied Lady Penelope from "Thunderbirds". Didn't work out though. She was looking for a no strings attached relationship!
I was remembering the puppet version. They all walked around about 2 inches off the ground with their hands going up and down!
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Post by Cromwell on Nov 24, 2020 8:51:04 GMT
That Lady Penelope always seemed on edge to me. Very highly strung!
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Post by Cromwell on Nov 21, 2020 9:31:26 GMT
Thanks. I think Hotte might be the way to go but I will look at the Peter Pig rules as well.
I use to use Peter Pigs Regiment of Foote for the ECW.
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Post by Cromwell on Nov 21, 2020 9:28:05 GMT
I want to re-fight Hastings (again).
The big problem with Hastings is that in the actual battle victory for William came about mainly through parts of the Saxon army pursuing retreating Normans and thereby creating gaps in the Saxon shield wall, which then caused a shortening of the wall length.
In DBA 3.0 Spear do not pursue at all and Blades pursue other foot.
My take on the battle is that blades (Huscurls) would be disciplined enough not to pursue and break the shield wall, however the Select and Great Fryd (Spears) would.
Therefore for my re-fight I will implement the following house rules.
Huscurls (blade) never pursue.
Select Fryd (Spears) If they recoil any Norman element roll a D6 score of 1 the Select Fryd pursue
Great Fryd (Spears) If they recoil any Norman element they roll a D6 score of 1 or 2 the Great Fryd pursue.
I tried this out and it seemed to work well.
In the trial only one element of Great Fryd pursued, but next bound Harold was able to advance his unengaged left flank to support the pursuing Fryd.
However Normans only have to get the Saxons to do that a couple of times and the Saxons would loose the hill advantage.
Going to do a full re-fight but using the standard 12 elements this weekend.
I will post a report and put pictures on my web page.
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