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Post by Baldie on Aug 14, 2017 11:07:52 GMT
Hi There
We are getting along pretty well wit the rules now but still have a few things crop up
Psiloi were half in and half out of a wood Front of base was in good going but back half of base was in the wood, so base counted as being in bad going They were attacked by some cavalry who were totally in good going
Combat happened Psiloi got no penalties for being in the wood Cavalry got no penalties for being out of the wood
Psiloi last combat
Two chains of thought occured
I thought that Psiloi got away, reasoning being they were in bad going and if they had been a Blades for e.g. they would have had a penalty of -2 for being in an area of bad going
Other view was that Psiloi were destroyed because the cavalry were in good going
Fairly sure I was correct
If the Cavalry had been half in and half out of the wood and Psiloi had been in good going and the cavalry had won the Psiloi would have been destroyed as combat outcomes are about position of the looser rather than the winner
Hope some of this makes sense because as I type it I am not sure it does
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Post by menacussecundus on Aug 14, 2017 14:06:10 GMT
Baldie,
The Psiloi are only destroyed if they (the Psiloi) are in going which the enemy - in this case the cavalry - counts as as good.
Buried in the section on terrain on page 6 is the sentence "an element only partly in GOOD GOING is treated as in the other going". The Ps were in Bad Going, therefore they were not destroyed. (I assume the slightly convoluted wording "going which the enemy counts as good" is to allow for Ps fighting Camelry while in the dunes.)
Menacus Secundus
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Post by Baldie on Aug 14, 2017 18:40:10 GMT
Thanks
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Post by medievalthomas on Aug 15, 2017 21:18:46 GMT
Yes to all points:
Rule should read Destroyed if entirely in Good Going. The loopy phrasing comes from having to account for Camels treating Dunes as Good.
TomT
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