Having read and re-read all the previous posts, I would like to say some things about unity in the world of DBA.
DBA has progressed, improved, and evolved since it’s very first conception over 20 years ago.
And each new version, from DBA 1.1 to 3.0, has been an upgraded, enhanced and better version than its predecessor.
But you cannot improve and evolve by remaining static.
Even the most die-hard supporter of DBA 3.0 has to admit that some things are not quite clear, hard to understand, and even just plain wrong. DBA 3.0 is good, it’s very good, but it’s not perfect, and probably never will be, but it can still be improved.
However, making improvements must be handled carefully. If too many add-hock changes are just thrown at the players there will be inevitably be negative reactions. Perhaps the best approach is to first find those things that we can all agree on that do need improvement. Maybe the best approach would be to split talk about DBA 3.1 into two separate issues:-
a)
Clarity (i.e. the re-wording of some of the rules to make them clearer and easier to understand).
b)
Changes (i.e. the tweaking of combat factors and the addition of new concepts).
Let’s see if we can reach a consensus on
Clarity for the moment before diving into the muddy waters of
Change.
ClarityHere is a list of some of the existing rules that I think just about everyone would agree could be improved:-
The FAQ: I think few people would object to having all the FAQ rulings added and incorporated into DBA 3.1.
Threat Zones Areas: as demonstrated in a recent thread, the question of when an element is within a TZ needs sorting (this also affects shooting).
Conforming: another area that needs a bit of tidying up (and I would like DBA 3.1 to definitely state that conforming does not split a group…if that is indeed the case).
Littoral Landings: can elements making a littoral landing move into contact? (the current rules don’t say the can, and they don’t say they can’t. Personally, I prefer the the BBDBA ruling where they must all deploy within 1 BW of the waterway, as that looks more realistic…or that they must stay 1 BW from the enemy like troops making extra moves…or even both!)
Troops in a TZ entering a new TZ: can troops already within a TZ change their target if they move into a new TZ? (the current rules don’t say the can, and they don’t say they can’t. I think they shouldn’t, as entering another TZ would be giving them an advantage instead of a disadvantage…but I could be wrong).
Roads Ending at a BUA on a Waterway: does this count as fully crossing the table or not? (if yes, then invaders can choose to deploy facing the waterway…if not, then they cannot…so which is it?
I’d also like the center of roads to be half a BW from waterways, rivers, and table edges:
see
fanaticus.boards.net/thread/731/road-placement )
…plus several other confusing or unclear rules.
Now surely we can all agree that a DBA 3.1 including clearer definitions of all of the above will be well worth it.
And note that there are no
Changes included (well…maybe slightly different ways of perceiving a existing rule).
I think that talk of actual
Changes would be better left for another thread.
But in the interest of
Clarity, can we not use DBA 3.1 to get away from the archaic and outdated rule layout?
DBA 3.1 would be a great opportunity to not only make rules clearer, but also to change the way rules are presented.
Let’s have more rule titles in bold, giving an idea of what's being referred to,and list each with a page and paragraph number in brackets.
And let’s have the rules more ‘context driven’ instead of scattered all over the place.
For example, the interpenetration rules are on page 9 in paragraphs 5, 6 and 7.
But there are actually three different kinds of interpenetration:-
Voluntary interpenetration (which happens during movement)
Recoil interpenetration (which is involuntary, and happens after combat)
Fleeing interpenetration (which is also involuntary, and again happens after combat)
Why not have these mentioned in the right ‘context’, and not bunched together before combat has even occurred?
This is what I did in the “DBA 3.0 Crib Sheets” that I placed in the Fanaticus Wiki (see the link below).
Each rule should be where it is needed
It makes each one much easier to find.
I also suggest that exceptions to a rule are in brackets, as this also makes them easier to remember.
(Having a mention in each rule of the relevant diagram in a bracket in italics would also help understanding)Once we have sorted the existing rules, then we can talk about
Changes….
Some potentially useful player aids can be found here, including the latest FAQ and the Quick Reference Sheets from the Society of Ancients:-
fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes