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Post by timurilank on Sept 5, 2017 7:39:13 GMT
Interesting that the LH were able to cut up the BW in that third report. Pips or better use of terrain?
The Early Muslim victory in game three was the result of a number of factors; good use of terrain being one of them.
As the attacker, the Early Muslim could make use of a landing by sea which did influence the deployment of Abbasid troops. Not using the sea-borne option opened an opportunity for the Early Muslim to catch the Abbasid off balance. In this way the Early Muslim were able to hold the initiative throughout the game.
Pip scores were good for both sides.
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Post by timurilank on Sept 5, 2017 8:26:39 GMT
Under the Black Banner – Abbasid vs. Tulunid Egyptian. The Tulunid Egyptian rebel during the latter half of the Caliphate and so meet a slightly reorganized Abbasid army.
The Tulunid are equal in strength to the Abbasid, what they lack in spearmen their ranks are filled with swordsmen (Bd) and a good number of skirmishers. dbagora.blogspot.nl/2017/09/historical-matches-abbasid-vs-tulunid.html
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Post by goragrad on Sept 5, 2017 9:00:24 GMT
So the BW option for the Abid.
Fairly close match as to composition between the armies - other than the mandatory SP for the Abbasids.
Nice reports as usual.
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Post by timurilank on Sept 7, 2017 22:42:42 GMT
Game 1 demonstrated what results from a faulty deployment and the Tulunid corrected this winning handily games 2 and 3.
The Abid archers worked well to counter the Abbasid cavalry and I was pleasantly surprised with the performance of the Tulunid skirmishers in all three games. These were not spread throughout the line, but formed a separate group to clear enemy held hills on two occasions and dune in a third battle.
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Post by timurilank on Sept 8, 2017 7:14:24 GMT
Under the Black Banner – Abbasid vs. Baghdad Buyid Following the fall of the Abbasid Caliphate, the Muslim held areas of the former Persian Empire came under control of the Buyids, an Iranian Shia dynasty of Dailami origin.
This large expanse of territory comprised of the emirates of Baghdad, Ray and Shiraz of which one, the Baghdad Buyid, have Kurdish allies. dbagora.blogspot.nl/2017/09/historical-matches-abbasid-vs-baghdad.html
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Post by felixs on Sept 8, 2017 9:26:28 GMT
Very good battle report. Thank you!
Looks like the armies were balanced and fun to play against each other. Great!
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Post by timurilank on Sept 8, 2017 9:48:33 GMT
Very good battle report. Thank you! Looks like the armies were balanced and fun to play against each other. Great! There are eleven Muslim armies collected for this project and giving them a distinct appearance was the biggest challenge. Each have subtle differences in composition that usually take a game or two pick out and utilize to an advantage.
The Buyid infantry (4Ax) are not spearmen and thinking that they could perform as well was their downfall. Some of these were exchanged so the Kurds could be used and their presence changed the outcome of the next two games.
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Post by goragrad on Sept 8, 2017 10:59:25 GMT
Preempted...
Had planned to note that AS vs BD or SP seemed chancy without getting some good terrain placement.
For the last game the report seems to imply a poor pip score at an inopportune time for the Abbasids.
Was that the game breaker?
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Post by timurilank on Sept 8, 2017 13:55:54 GMT
Preempted... Had planned to note that AS vs BD or SP seemed chancy without getting some good terrain placement. For the last game the report seems to imply a poor pip score at an inopportune time for the Abbasids. Was that the game breaker? goragrad,
A game breaker?
It may not be apparent, but in all the historical matches recorded at the blog, no roads were ever used. The winner of the previous match, now the attacker, may have two extra choices for his base edge.
Considering the terrain, the Abbasid deployment was good, but the Buyid used this to their advantage. With the Kurdish allies, the Buyid mounted totalled eight elements and splitting these into two groups held a 2½:1 advantage over the Abbasid mounted positioned to the left of their infantry line.
From the second photo, the Abbasid infantry progressed no further than the centre line for two reasons. One, the hill remained in the possession of the Dailami having defeated the Mutatawwiá (3Wb) and archers (Ps) sent against them, and two, the Kurds and Buyid cavalry finally struck (turn 3).
The loss of an element of Jund moved the Abbasid general to attempt to save the situation (score 3 – 1) on the left. Unfortunately, his loss brought the game to an end (5g – 1) and the Caliphate.
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Post by goragrad on Sept 8, 2017 18:58:08 GMT
Given three photos and the accompanying text, I picked up on the word 'stalled' as denoting a poor pip roll.
Thanks for the more detailed breakdown.
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Post by timurilank on Sept 13, 2017 9:19:18 GMT
The Battle of Zab River, 750 AD The armies of Marwan II and Abdallah ibn Ali met for a decisive battle along the banks of the Zab River.
Its outcome meant the demise of the Umayyad Caliphs and secured the rise of the Abbasid.
This historic re-fight deviates from the standard 12 element game and is presented in two parts; the analysis of the opposing sides and battlefield to be followed by the actual game.
The analysis: dbagora.blogspot.nl/2017/09/battle-of-zab-750-ad.html
Tomorrow, the battle.
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Post by timurilank on Sept 14, 2017 7:07:30 GMT
The Battle of Zab River, 750 AD – the re-fight. The armies of Marwan II and Abdallah ibn Ali met on 25 January 750 AD.
The chroniclers mention a skirmish having taken place the day before, but this re-fight focuses on the crucial day.
Players do have the option to increase the Umayyad numbers to reflect the disparity in sides and if chosen, then there should be some mechanism set in place to reflect the discontent among Marwan II forces. The Umayyad pip score rolled for the second command could be reduced, but I favour reducing the number of elements required to demoralize a command as a better option.
Further detail as to how this is to be done and other options can be found in the notes directly following the battle report.
The re-fight: dbagora.blogspot.nl/2017/09/the-battle-of-zab-750-ad-to-game-board.html
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Post by felixs on Sept 14, 2017 7:50:18 GMT
Thank you for these great battle reports!
It might be up on your site somewhere, but I cannot find it. How did you do the desert bases? I seem to be unable to get the colours right.
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Post by timurilank on Sept 14, 2017 8:13:28 GMT
Thank you for these great battle reports! It might be up on your site somewhere, but I cannot find it. How did you do the desert bases? I seem to be unable to get the colours right. By ‘desert bases’, do you mean the elements or the terrain features?
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Post by goragrad on Sept 14, 2017 8:16:56 GMT
Having the right flank hold out a bit longer definitely cost the Umayyad in the end.
Good report.
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