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Post by twrnz on May 31, 2019 21:38:37 GMT
It is awesome seeing the Tin Soldier minis in all their glory. But how do you keep getting all these pics on this site? I always get knocked back for space. Hi Jim, The photos on this site are just a url link to another site. Mostly to Twitter images. The main article of course is on Wordpress.
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Post by jim1973 on May 31, 2019 21:41:00 GMT
Clever!
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Post by gregorius on May 31, 2019 23:48:27 GMT
Thanks Greg. With respect to the basalt pillars they represent steep or rocky hills, so bad going. The Kappadokian player just wanted some terrain that creates a theme for the army, rather than be generic. Last week we managed three games in the temporary games room. One against the Thessalians and two against the Kappadokians. So, yes it has been christened. Thanks for the explanation regarding the basalt pillars. Just a quick question about them, how do you work out who has the advantage of being uphill of their opponent? Cheers,
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Post by twrnz on Jun 1, 2019 4:13:26 GMT
Good question Greg, though as I wasn’t going into the hills it never came up! Actually, the basalt peaks are moveable and representative only. For gaming purposes we would have just used the centre of the terrain outline to determine a ridge line for combat.
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Post by twrnz on Jun 1, 2019 4:18:35 GMT
Last night the temporary games room was once more the scene of fighting, this time between my Polybian Romans and my opponents Celtiberians. If you are interested in reading more of the campaign of Quintus Fabius Nobilitor I encourage you to read the following article: ancientwargaming.wordpress.com/2019/06/01/celtiberian-intrigues/
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Post by nangwaya on Jun 1, 2019 18:30:25 GMT
I want to also thank you for posting links to your battle reports, Keith.
Your narratives are quite entertaining, and I always look forward to your next report.
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Post by gregorius on Jun 2, 2019 3:13:20 GMT
Good question Greg, though as I wasn’t going into the hills it never came up! Actually, the basalt peaks are moveable and representative only. For gaming purposes we would have just used the centre of the terrain outline to determine a ridge line for combat. Thanks for that Keith. Cheers,
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Post by gregorius on Jun 2, 2019 3:20:25 GMT
Last night the temporary games room was once more the scene of fighting, this time between my Polybian Romans and my opponents Celtiberians. If you are interested in reading more of the campaign of Quintus Fabius Nobilitor I encourage you to read the following article: ancientwargaming.wordpress.com/2019/06/01/celtiberian-intrigues/Another great report Keith. Cheers,
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Post by twrnz on Jun 4, 2019 9:58:29 GMT
This evening we visited Japan for an evening of gaming the Sengoku Jidai period using DBA. Certainly plenty of colour with both mounted & dismounted samurai, warrior monks, ashigaru & cavalry supported by retainers wrestling on an open plain. While one commander dashed around on horseback (6Cv) another positioned himself calmly and sat watching the battle unfold, surrounded by a dedicated bodyguard (CP). Both commanders tried to gain the advantage on one flank while only slowly & progressively engaging in the centre. It was on this flank that the casualties mounted, in part due to the ashigaru archers whose deadly fire slowly gained the advantage. Another excellent evening of DBA!
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Post by twrnz on Jun 11, 2019 10:01:06 GMT
Tonight two Sengoku Jidai games using DBA erupted in my gaming room. In the first encounter a daimyō reinforced with town militia (7Hd) fought valiantly against one reinforced by sohei monks (3Bd). With the town militia breaking early, and in a desperate attempt to prevent complete collapse, camp followers streamed forward into the line to support their lord. Yet, their courage was insufficient to stop the enemy onslaught. Eventually the line collapsed and the rampaging monks, as well as supporting samurai, robbed the rightful daimyō of his claim to the province. In the second encounter both daimyōs reinforced their retinues with sohei warrior monks. Both armies deployed on a battlefield whose flanks were constricted by steep rocky hills. The armies were soon locked in desperate combat. The outcome however hung in the balance for sometime as the pendulum of victory swung back & forth. While one daimyō fought mounted (6Cv) dashing back and forth the other stayed with his bodyguard directing attacks with great calmness (CP). Eventually the rightful daimyō could claim victory - but only just! Two very enjoyable games full of challenges for both players.
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Post by twrnz on Jun 15, 2019 3:24:19 GMT
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Post by martin on Jun 15, 2019 17:57:02 GMT
Great game reports, Keith. Thanks for the link. Galatians and Greeks - very different in all respects!
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Post by gregorius on Jun 16, 2019 23:55:28 GMT
Another great series of battles Keith. As usual, very entertaining AARs.
Cheers,
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Post by twrnz on Jun 17, 2019 0:30:36 GMT
Martin & Greg, I’m pleased they were of some interest. Always hard to know what is of interest and what isn’t when compiling these. Another series of games are planned for Friday, though with a potentially slightly larger group.
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Post by martin on Jun 17, 2019 11:38:57 GMT
Martin & Greg, I’m pleased they were of some interest. Always hard to know what is of interest and what isn’t when compiling these. Just keep ‘em coming, Keith...! Always a good read.
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