Love this. I remember warhammer fantasy battle did a variation, where battles were always 4 turns. On the 5th turn you roll a d6. 5-6, it’s the last turn. On the 6th turn 4-6 the battle ends. So you know night is coming, but just not sure exactly when it will.
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I like this idee of Time od display and want to make a french translation. I've a question : If the defender choose to have no camp (beacause he built a BUA or have more than 2 WWg), how can he win a stratégic point for "+1 Strategic Point to the defender if at nightfall both armies are still in the field and the defender still possesses a camp" ?
To answer your question:- All armies have ‘baggage‘ (food, wine, tents, bedding, cooking utensils, tools, booty, spare weapons, etc). Usually this baggage is placed inside a temporary fortified camp to protected it.
As you spotted, the rule on page 7 paragraph 7 says Camps are not needed if you have a City or 3+ WWg. In other words, your baggage can be inside the City or spread among 3 War Wagons. So armies do still have a ‘Camp’ (well...their baggage), it’s just not shown on the table.
Lose this City or enough War Wagons, and you lose your baggage. And if the army is defeated and routed, this baggage will be abandoned and is classed as lost.
Thanks you Stevie for you're welcome and for your answer. I agree with your explain but I wanted to be sure. Thanks too for The Sun Clock I didn't seen before. I like it !... I'll read Lessons from history and maybe I will propose it in my french group of gamer.