Post by Cromwell on Jan 25, 2017 14:16:21 GMT
Having acquired Neil Thomas "One Hour Wargames" I was impressed by the Pike and Shot rules..
I then discovered a more specialised "One Hour Wargames English Civil War" adaptation by Alan Saunders.
Essentially these are the original Pike and Shot rules with certain interesting changes which add artillery and dragoons. Also each unit is eliminated with 5 hit points as opposed to 15. However hits are harder to get.
The rules also introduce Raw, Trained and Veteran troops. Raw troops disappear after 4 hits and Veteran troops after 6.
I have added some home variants
Pursuit
Gallopers upon destroying and enemy unit pursue 2 x D6 I.E. a roll of 8 means they gallop straight forward 8 inches. Trotters do the same but use only 1 D6
Leadership
Like Mr Thomas, Mr Saunders includes no leadership rules. I have added the following.
Each side has 1 leader figure. A D6 is rolled for the leader 1,2, he is a buffoon, 3,4, he is average, 5,6 he is good.
Each leader may at the start of their turn attempt to rally a unit and then move or move and then attempt to rally a unit. They may of course rally a unit and just stay where they are. Leaders move 12".
A unit can only be rallied once it has 3 or less hits remaining. A Leader can attempt to rally any unit except artillery that is within 6" of his position. Only 1 attempt can be made per turn.
To rally the leader rolls a D10.
Buffoon = Rally on roll of 1 2 3 4 5 Fails 6 7 8 Wounded 9 Killed 10
Average = Rally 1 2 3 4 5 6 Fails 7 8 Wounded 9 Killed 10
Good = Rally 1 2 3 4 5 6 7 Fails 8 Wounded 9 Killed
When rallied a unit has 1 hit point restored.
A Wounded leader is moved directly to his camp area for treatment. At the start of his next turn he rolls a D6. 4 5 6 he can leave the camp. 1 2 3 means he must try again next turn.
A killed leader is removed from the field.
I have played a number of battles and found the rules to work really well. This is best suited in my opinion to smaller engagements
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I then discovered a more specialised "One Hour Wargames English Civil War" adaptation by Alan Saunders.
Essentially these are the original Pike and Shot rules with certain interesting changes which add artillery and dragoons. Also each unit is eliminated with 5 hit points as opposed to 15. However hits are harder to get.
The rules also introduce Raw, Trained and Veteran troops. Raw troops disappear after 4 hits and Veteran troops after 6.
I have added some home variants
Pursuit
Gallopers upon destroying and enemy unit pursue 2 x D6 I.E. a roll of 8 means they gallop straight forward 8 inches. Trotters do the same but use only 1 D6
Leadership
Like Mr Thomas, Mr Saunders includes no leadership rules. I have added the following.
Each side has 1 leader figure. A D6 is rolled for the leader 1,2, he is a buffoon, 3,4, he is average, 5,6 he is good.
Each leader may at the start of their turn attempt to rally a unit and then move or move and then attempt to rally a unit. They may of course rally a unit and just stay where they are. Leaders move 12".
A unit can only be rallied once it has 3 or less hits remaining. A Leader can attempt to rally any unit except artillery that is within 6" of his position. Only 1 attempt can be made per turn.
To rally the leader rolls a D10.
Buffoon = Rally on roll of 1 2 3 4 5 Fails 6 7 8 Wounded 9 Killed 10
Average = Rally 1 2 3 4 5 6 Fails 7 8 Wounded 9 Killed 10
Good = Rally 1 2 3 4 5 6 7 Fails 8 Wounded 9 Killed
When rallied a unit has 1 hit point restored.
A Wounded leader is moved directly to his camp area for treatment. At the start of his next turn he rolls a D6. 4 5 6 he can leave the camp. 1 2 3 means he must try again next turn.
A killed leader is removed from the field.
I have played a number of battles and found the rules to work really well. This is best suited in my opinion to smaller engagements
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