Post by medievalthomas on Feb 21, 2018 22:17:31 GMT
Again for historical games stop trying to pound square pegs into round holes: just give troops their historical abilities. Don't create confusing SpearoBlades.
Hypaspists: Heavy Foot CF +4, Fast. ?Additional options (based on research!): Loose Order (don't take terrain penalties even in Close Combat). Evade: Convert Destroyed on Doubled to Flee on Doubled v. Foot (?) with lower MA in terrain occupied by either.
Mount four on a base (so you know they are +4) and on wide base (so you know they are Fast).
Your done. And now one has to try and figure out which spear armed stand is really a "3BladeoSpear".
Just bear in mind that Later Achaemenid Persians can have Kn deployed. They would tend to go straight at the 3Bd... Heck, makes for exciting battles at least!
Yes - but ask your self this - as a LAP player your you prefer to face Alexander with a well handled unit of 3Bd or 4Ax? If well handled then they are no where near the LAP Kn anyway!
I might just be a newbie to the intricacies of DBA - but 4Ax just seem to stink - and I can't how Alex's elite foot unit gets that classification.
Alex's Macedonians played far better under DBA 1 but under DBA 3.0 seems to have been overtaken by special units and special rules that seem to run counter to (classical) history...after all the boy did conquer the whole known world before his early 30s...so his (OK Philip II's) army must have been a little bit special. It just doesn't feel that special under DBA 3.0 and the Hypasists just feel to be the weakest unit in an army that seems weaker than it should be. Just try to pit Alex against the Thessalians with the 4 Cav option - I've tried 10 times and am 9-1 against the Macedonians with the Hypaspists dying each time. This just doesn't seem right.
Just my 2p! What do I know? I only wrote MA my thesis on Alex's army.........