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Post by timurilank on Oct 8, 2019 7:47:51 GMT
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Post by snowcat on Oct 8, 2019 11:50:52 GMT
These 24AP reports are really interesting. They both look and read more like an ancient battle.
Have you been tempted yet to increase the PIPs allowed even slightly, say by +1?
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Post by timurilank on Oct 8, 2019 12:02:34 GMT
These 24AP reports are really interesting. They both look and read more like an ancient battle. Have you been tempted yet to increase the PIPs allowed even slightly, say by +1? I have not felt the need to increase the pip score at all. Those moments (low pips) can be interpreted as a ‘lull’ in the battle. Both sides can reorganise their troops, such as withdrawing an element out of TZ or join another single element to form a group.
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Post by snowcat on Oct 8, 2019 12:07:56 GMT
In that case, have you been rolling average to well for PIPs overall? Any games with consistently lower dice rolls that made maneuver a bit dull? (I'm guessing not...)
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Post by vtsaogames on Oct 8, 2019 13:43:32 GMT
Interesting that the games played this month all ended in under an hour.
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Post by timurilank on Oct 8, 2019 13:50:02 GMT
In that case, have you been rolling average to well for PIPs overall? Any games with consistently lower dice rolls that made maneuver a bit dull? (I'm guessing not...) Not at all. Pip scores ran the full spectrum of possibilities. Scoring low or high on consecutive turns was rare, but did occur. Increasing the elements does require more turns to reach a decision. On average, this was double the amount of a standard game. First casualties usually fell on turn four. Opening moves were spent seizing terrain, repositioning troops or prodding elephants and chariots forward.
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Post by nangwaya on Oct 8, 2019 18:30:23 GMT
One thing that I repeatedly notice about your battles is your use of reserve troops. Yes, sometimes an army is lined up in one big line in your battles, but more often than not, this is not the case.
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Post by timurilank on Oct 8, 2019 19:04:06 GMT
One thing that I repeatedly notice about your battles is your use of reserve troops. Yes, sometimes an army is lined up in one big line in your battles, but more often than not, this is not the case. nangwaya, You noticed that.
Reserves are recommended in most of the manuals I have come across (Byzantine, Arab) and I do use them in all my games.
The larger command offers a luxury of deploying more elements as reserve. You may have missed this, but even the Marcomanni in game two held two warband in reserve alongside the CinC. These held the victorious Praetorian and Parthica in check while the slaughter continued left of centre.
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Post by goragrad on Oct 9, 2019 4:50:01 GMT
Interesting reports (as usual).
How do the double army battles compare with BBDBA?
Particularly when only using 1 PIP die with a sub-general rather than full general with a separate command?
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Post by bluestone28 on Oct 9, 2019 6:41:19 GMT
yes double Dba look like an interesting format,
in the case of there are 2 generals, what happen if one of the 2 generals is eliminated? i mean do we keep the 2 PIPS dices?
and what happen when one corps, loose 1/3 or 1/2 of his units?
thanks!
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Post by timurilank on Oct 9, 2019 7:30:19 GMT
Interesting reports (as usual). How do the double army battles compare with BBDBA? Particularly when only using 1 PIP die with a sub-general rather than full general with a separate command? goragrad,
The BBDBA is a different game. You can play that option with more players per side, terrain pieces are increased and demoralisation does add an extra facet to the game.
Also, declaring high to low pip score for command use will force players to follow a certain strategy. That is not present in the single command game as you can readily switch your attack when needed.
That last point is actually the charm of the larger command option; army cohesion.
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Post by timurilank on Oct 9, 2019 7:31:27 GMT
yes double Dba look like an interesting format, in the case of there are 2 generals, what happen if one of the 2 generals is eliminated? i mean do we keep the 2 PIPS dices? and what happen when one corps, loose 1/3 or 1/2 of his units? thanks! bluestone28,The army is a single command of double strength or 24 elements, therefore one die is used. The standard 12 element army is duplicated and it will include a second general; one is declared CinC, the second is a subordinate. The loss of the CinC equals two elements lost and the subordinate, one. The game ends when one side losses eight elements.
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Post by bluestone28 on Oct 9, 2019 13:54:21 GMT
ok thanks, it's simpler if i understood well, the second general could command like the first one, but 2 generals could have a longer line of command right? (max 8 BW+ 8BW)
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Post by timurilank on Oct 9, 2019 16:40:44 GMT
ok thanks, it's simpler if i understood well, the second general could command like the first one, but 2 generals could have a longer line of command right? (max 8 BW+ 8BW) Correct. The subordinate would extend the command/control distance a further 8BW.
Losing the CinC, overall command would fall to the subordinate on the subsequent bound. This could leave troops outside command distance thereby needing an extra pip to move.
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Post by snowcat on Oct 9, 2019 21:55:12 GMT
Really like the look of those Blue Moon Germans vs Old Glory 2nd/3rdC Romans. (BTW I think it should be 8 x warriors (4Wb) in your listing at the bottom.)
Perhaps try some more battles using armies with 6+ LH, producing 12+ LH in your 24AP games. In your recent Parthian vs Sassanid games, the Parthian LH don't appear to have done much (maneuvering) from what I read. If you're really keen, try armies with 9+ LH, so 18+ LH for 24AP. Maybe give the 1/2 PIP for LH move idea a go. Does it work with your 24AP games? Or does it unbalance them? etc... (If you'd rather avoid the whole 'rebalancing LH' issue with your games, that's fine...but I am keen to learn how LH fare sharing potentially fewer PIPs that normal in your 24AP games, especially if there are large numbers of LH involved.)
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edit: hmm, once again the silence re any LH questions in these 24AP games is deafening, so...
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Yup. Gotta love the silence of a dead horse, especially a light one.
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