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Post by martin on Aug 24, 2023 16:18:50 GMT
However, 2 armies on your list look better in DBA than they are placed on your list. I would have thought III/28 Carolingian Frankish and III/20 Sui and Early T’ang Chinese would both have done better. Carolingians usually suffer due inability to cope with bad terrain, and an aggression level to make them likely to fight as invader, perhaps?
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Post by paddy649 on Aug 25, 2023 9:15:24 GMT
However, 2 armies on your list look better in DBA than they are placed on your list. I would have thought III/28 Carolingian Frankish and III/20 Sui and Early T’ang Chinese would both have done better. Carolingians usually suffer due inability to cope with bad terrain, and an aggression level to make them likely to fight as invader, perhaps? I’ve just demoted them to the bottom of my “to buy” list.
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Post by martin on Aug 25, 2023 11:07:34 GMT
Carolingians usually suffer due inability to cope with bad terrain, and an aggression level to make them likely to fight as invader, perhaps? I’ve just demoted them to the bottom of my “to buy” list. Been on the ‘to paint’ pile for about a decade, here. 😁🙃
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Post by davidjconstable on Aug 25, 2023 12:05:03 GMT
Purley as a thought, and based on the only copy of DBA I have "2.2".
Split 4Ax so you have a blade version 4Ab, Roman 4Ax at Mons Graupius. Have a spear version 4As, Roman German 4Ax, late hoplites. Other nationalities fitting in as appropriate.
Keep 4Ax for lesser ability.
As I say, just a thought, standing back for the slings and arrows of outrageous fortune. White and red roses at my funeral please, I am English.
David Constable
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Post by zardoz1957 on Dec 7, 2023 23:14:32 GMT
One that springs to mind is the II/25 Bosporans… …Knights & Spears, Artillery & Bows, and Littoral as well. This tiny little nation that had almost no effect on history is far too powerful. Well they did defeat invasions by both the Achaemenid Persians and the Imperial Macedonians.
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Post by kaiphranos on Dec 8, 2023 0:11:49 GMT
Dunno about which armies SHOULD be bad, but here are statistical results of the records of those armies with the worst won-loss records in our local group's games, all faithfully recorded since 2002. It only now occurs to me to ask this, seeing this topic crop up again, but... what are the armies with the best win-loss records in your extensive annals? Presumably if there are some no-names at the top of the list it would answer my original question.
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Post by skb777 on Dec 8, 2023 0:55:36 GMT
One that springs to mind is the II/25 Bosporans… …Knights & Spears, Artillery & Bows, and Littoral as well. This tiny little nation that had almost no effect on history is far too powerful. Well they did defeat invasions by both the Achaemenid Persians and the Imperial Macedonians. I always lose with them against blade, I somehow manage to roll evens and the knights disappear.
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Post by snowcat on Dec 9, 2023 0:53:25 GMT
Purley as a thought, and based on the only copy of DBA I have "2.2". Split 4Ax so you have a blade version 4Ab, Roman 4Ax at Mons Graupius. Have a spear version 4As, Roman German 4Ax, late hoplites. Other nationalities fitting in as appropriate. Keep 4Ax for lesser ability. As I say, just a thought, standing back for the slings and arrows of outrageous fortune. White and red roses at my funeral please, I am English. David Constable So how would the respective split element types function? Does the 4Ab function entirely as Bd? Does the 4As function entirely as Sp? Or do they retain something from Ax?
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Post by davidjconstable on Dec 10, 2023 9:32:16 GMT
Hello snowcat. I would treat 4Ab and 4As as 4Ax for movement. Use spear factors in melee for 4As. Use blade factors in melee for 4Ab.
David Constable
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Mr.E
Beneficiarii
New comer to DBA
Posts: 64
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Post by Mr.E on Dec 23, 2023 20:28:04 GMT
That would be nice, and be a better reflection of their historical abilities than useless 4Ax... Or change the factors of 4Ax to better represent what they should be 😉 P I always thought the samnite army was rushed in the book, in my view they should be something like : 1x3Bdg/cav.5x3bd. 4x3/4ax or Ps, 1xPs,1xPs/Cav/lh.
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Post by Baldie on Dec 29, 2023 15:53:08 GMT
Content Management System (CMS) Development: Work with MLSDev to build a dynamic CMS to efficiently manage and organize your video library. Incorporate features like categorization, search functionality, and metadata tagging. Monetization Strategy Implementation: Collaborate with MLSDev to integrate advertising platforms for ad-supported models. Implement analytics to track user behavior for targeted advertising. Scalability and Performance Optimization: Design your website architecture with scalability in mind. Optimize performance to minimize buffering and loading times. Social Integration: mlsdev.com/blog/how-to-create-a-marketplaceAll very interesting but I am not sure how it resolves the whole 4Ax issue.
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Post by hodsopa on Dec 29, 2023 16:12:11 GMT
Surely we can all agree that the solution is to minimise buffering and, indeed, to optimise performance of 4Ax?
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Post by errico on Jan 3, 2024 9:49:21 GMT
My group in Salerno is using the following factors and modifications: 4Ax 4-3 -1vs Ps LH 3-4 no quik kill vs Kn and no rear support Pk 4-4 and are double base of 8 figs, rear support +2/+1 Janissaries as 8Bw double base the 4Ax Samnite and Almughavares are 3Bd So after several games everithing seems more balanced.
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Post by errico on Feb 29, 2024 20:55:41 GMT
My group in Salerno is using the following factors and modifications: 4Ax 4-3 -1vs Ps LH 2-3 no quik kill vs Kn and no rear support Pk 4-4 and are double base of 8 figs, rear support +2/+1 Janissaries as 8Bw double base the 4Ax Samnite and Almughavares are 3Bd So after several games everithing seems more balanced.
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Post by errico on Feb 29, 2024 20:59:22 GMT
I corrected the LH factors that I had written incorrectly
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