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Post by gregorius on Apr 11, 2020 2:33:02 GMT
Stevie, I just tried to download this file to my tablet (Android), but all I got is a jpeg file. Is there another way to access this for tablet users? Cheers,
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Post by paulisper on Apr 11, 2020 7:35:26 GMT
Stevie, I just tried to download this file to my tablet (Android), but all I got is a jpeg file. Is there another way to access this for tablet users? Cheers, PM me and I’ll email it to you... P
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Post by gregorius on Apr 12, 2020 0:57:09 GMT
Stevie, I just tried to download this file to my tablet (Android), but all I got is a jpeg file. Is there another way to access this for tablet users? Cheers, PM me and I’ll email it to you... P Thanks for that Paul. Cheers,
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Post by Cromwell on May 13, 2020 8:34:24 GMT
Yesterday I played a Wars of the Roses battle using these solo rules.
Henry Tudor v Richard the III.
I played as Richard.
I used the Appendix a rules to set up the terrain. This gave two plough in the centre and in what turned out to be my deployment area. A difficult hill on the my right but just forward of Tudor's deployment area, a gentle hill on Tudors Right just in front of his deployment area and an enclosure just behind his front line on his right.
Henry Tudor picked his army and the system showed he was to be a mounted General but avoiding combat so therefore a Command Post.
I rolled a 6 for pips so the plough caused no problems and I advanced my entrie front and reserve lines.
Henry Tudor rolled for a neutral stance at the start, he first seized the gentle hill on his right with Longbow, billmen and dismounted knights (blades).
He cautiously advanced his line of blades in his centre. His skirmishing handgunners went out to his left and towards the difficult hill'
I tried to disrupt Henry's front line of blades with my long bows, caused recoils which he easily rectified., as he consistently rolled to play cautiously.
I then made the first of my two mistakes, I sent my element of Prickers (Cavalry) to attack Henry's billmen on the hill, they were soundly beaten and the element lost.
Then came my second and most catastrophic error, I sent my blades a mix of dismounted knights and billmen into close combat with his line of blades, I left my longbows behind, my idea being rather than engage hand to hand with Henry's billmen they would try to force recoils. As it was they failed to achieve this leaving elements of my blades fighting whilst overlapped on both flanks!. I should have moved my longbows in and trusted to the flank support rule to stiffen them.
Two elements of my blades fell, I was three down. On his next turn Henry Tudor exploited the hole created in my line and an element of his blades surged through the gap and took out my artillery unit.
Thereby Henry had his victory. Richard survived the battle but knowing 15th Century politics he would have probably ended up having a good view of the countryside approaching London with his head on a spike over the gate. The fate of his two nephews in the Tower of London? Who knows!
A really great battle. The solo system played really well, allowing Henry to turn my error to his advantage and ultimate win.
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Post by paulisper on May 13, 2020 11:26:28 GMT
Nice to hear the solo system worked well for you here 👍😎
P
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Post by Cromwell on May 15, 2020 8:07:04 GMT
Too well! I lost!
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dyl6
Munifex
Posts: 7
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Post by dyl6 on Sept 13, 2020 17:47:08 GMT
Generally, I'm struggling to understand the author's writing style. I haven't seen previous editions of the solo rules (I cannot find any working links) so I cannot make easy connections with his ideas and the main rules. I'd like to see earlier versions of the solo rules so I can see if I can make some connections. I've only just finished a protracted read of the 3.0 rules to get to grips with the basic game. Having only just grasped the core rules I'm finding the solo rules difficult to contextualise because the rationale for the steps is unclear.
More specific examples: I don't understand section 2.2.1, why add modifiers and why select the highest score? Wouldn't a random choice be just as effective? I cannot follow the terrain placement method in the Appendix A at all. If it is random though, then do I need to work through 2.2.1 as it won't give any advantage? Section 3.1.1 What is the purpose of adding modifiers to a 1d6 for one or other compulsory terrain? Why not a simple 50/50? Then the wording of 3.1.2 "some compulsory terrain types may have 2 pieces" ...then add 1 to the number of pieces or the number of compulsory options or the number of defender elements? Then when I score more than 4 add another compulsory option? It's just too much for my tiny brain to work with. From a reading perspective I would like the tables to be listed after the modifiers as they follow on from the text. Then the tables would be referred to.
I was hopeful that the solo rules would add to my understanding of the game so I feel it's pretty important to let you know this is how it reads to me. If things were explained clearer I'm sure I could get a lot out of this.
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Post by stevie on Sept 13, 2020 22:09:44 GMT
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dyl6
Munifex
Posts: 7
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Post by dyl6 on Sept 14, 2020 12:06:06 GMT
Stevie, those links are superb. Thank you very much. I have tried to create an Army Roster Sheet for each army I have and these pdfs are really helpful. I've found the link for the De Bellis Solitarius now and it has helped me understand more of what the latest solo rules are about. I've played through a couple of games (solo) and I am finding I'm about as effective as I was against a living opponent, so I think I can make it work. Now I need to study some military tactics!!
Thanks again, really helpful
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Post by timurilank on Sept 14, 2020 12:44:12 GMT
Generally, I'm struggling to understand the author's writing style. I haven't seen previous editions of the solo rules (I cannot find any working links) so I cannot make easy connections with his ideas and the main rules. I'd like to see earlier versions of the solo rules so I can see if I can make some connections. I've only just finished a protracted read of the 3.0 rules to get to grips with the basic game. Having only just grasped the core rules I'm finding the solo rules difficult to contextualise because the rationale for the steps is unclear. More specific examples: I don't understand section 2.2.1, why add modifiers and why select the highest score? Wouldn't a random choice be just as effective? I cannot follow the terrain placement method in the Appendix A at all. If it is random though, then do I need to work through 2.2.1 as it won't give any advantage? Section 3.1.1 What is the purpose of adding modifiers to a 1d6 for one or other compulsory terrain? Why not a simple 50/50? Then the wording of 3.1.2 "some compulsory terrain types may have 2 pieces" ...then add 1 to the number of pieces or the number of compulsory options or the number of defender elements? Then when I score more than 4 add another compulsory option? It's just too much for my tiny brain to work with. From a reading perspective I would like the tables to be listed after the modifiers as they follow on from the text. Then the tables would be referred to. I was hopeful that the solo rules would add to my understanding of the game so I feel it's pretty important to let you know this is how it reads to me. If things were explained clearer I'm sure I could get a lot out of this. More specific examples: Question: I don't understand section 2.2.1, why add modifiers and why select the highest score? Wouldn't a random choice be just as effective? Answer: The list of modifiers does seem extreme considering most generals have one option. Your solution is the easiest. Question: I cannot follow the terrain placement method in the Appendix A at all. If it is random though, then do I need to work through 2.2.1 as it won't give any advantage? Answer: Appendix A is not required if YOU are the defender and therefore may place terrain. If the NPG is defending, then you may use your discretion placing terrain pieces as is suggested on page 2.
Question: Section 3.1.1 What is the purpose of adding modifiers to a 1d6 for one or other compulsory terrain? Why not a simple 50/50? Answer: The modifiers increase the chance of a “field or plough” placement. Artillery would prefer to have an unobstructed field of fire and do not forget, plough only become rough going on a die cast of one.
Question: Then the wording of 3.1.2 "some compulsory terrain types may have 2 pieces" ...then add 1 to the number of pieces or the number of compulsory options or the number of defender elements? Then when I score more than 4 add another compulsory option? It's just too much for my tiny brain to work with. From a reading perspective I would like the tables to be listed after the modifiers as they follow on from the text. Then the tables would be referred to. Answer: Stevie has produced such a table which is posted to the Fanaticus Wiki. Follow the link. Randomly Generated Terrain: fanaticus-dba.fandom.com/wiki/File:Randomly_Generated_Terrain_Chart.pdf
I was hopeful that the solo rules would add to my understanding of the game so I feel it's pretty important to let you know this is how it reads to me. If things were explained clearer I'm sure I could get a lot out of this.
As a suggestion: To save time when playing more than one game, use the same terrain but rotate the board a quarter turn clockwise.
The change of scenery just may influence your deployment and battle plan.
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dyl6
Munifex
Posts: 7
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Post by dyl6 on Sept 14, 2020 20:25:50 GMT
Thanks timurilank. More helpful stuff. Your answers help and I'd kind of reached some of the same conclusions myself, today. It's good to know after getting more games in. I like your suggestion to rotate the board. I'm play testing (solo) quite a bit so it will be useful just to turn the board.
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Post by panthros on Mar 15, 2021 5:21:09 GMT
Have only just seen this thread because I have been off the Internet for a while because of a terminally sick laptop, which has only just been replaced. I am very pleased that Paul has had a go at developing Solo DBA for version 3, and hope that it is a major success. Richard Lee Richard are you able to share your 2.2 solo rules? The old site is down. Thanks.
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Post by Piyan Glupak on Mar 25, 2021 7:47:05 GMT
Sorry for the late reply. I haven't been visiting this forum much recently. The version of Solo DBA for 2.2 has been placed on this blog (with my permission): solowargamer.wordpress.com/category/solo-gaming/My thanks to the kind blog owner! If you want the PDF, please send me me a forum message with your email account, and I will send it to you.
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Post by carll on Jan 30, 2022 20:57:12 GMT
Has there been any more development or reports on this interesting system? CarlL
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Post by macsenwledig on Aug 1, 2022 7:37:37 GMT
thanks for the links and info. very much appreciated all...
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