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Post by timurilank on Aug 1, 2023 15:25:42 GMT
Collision Course – Gunpowder era
We thoroughly enjoy this variant for our ancient and medieval games and I decided to apply this to the gunpowder era. One upcoming project is the Second Northern War of 1655, in which Sweden fought the Polish-Lithuanian Commonwealth, Russia, Brandenburg-Prussia, the Hapsburg monarchy and Denmark-Norway. At the second blog, 18th Century Sojourn, is a brief report of the first test with some possible improvements. More to come. 18thcenturysojourn.blogspot.com/2023/08/collision-course-gunpowder-era.html
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Post by timurilank on Aug 3, 2023 7:24:57 GMT
Collision Course – gunpowder eraIntegration of playing cards. The following test games integrated standard playing cards to represent time. This worked well for the brief contact that a second day’s battle (unplanned) took place. Report with photos at the blog, further below is an explanation its workings. 18thcenturysojourn.blogspot.com/2023/08/playing-cards-to-represent-time.html
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Post by timurilank on Aug 4, 2023 14:24:18 GMT
Collision Course – increasing army size
The next test will experiment with an army size of 36 elements. One idea, divide the 36 elements among three columns and deploy on table. This would make for an extremely long game, mimicking WRG 7th ed.
Alternatively, have an encounter between vanguards of varying size. This would lead to a full engagement on the following day.
More tinkering next week.
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Post by vodnik on Aug 4, 2023 17:19:44 GMT
...usually our fights using 3 commands with 36 elements per side about 3 to 4 hours...
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Post by timurilank on Aug 5, 2023 5:56:48 GMT
...usually our fights using 3 commands with 36 elements per side about 3 to 4 hours... That is what I enjoy most about DBA3, time is reduced by half.
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Post by timurilank on Aug 17, 2023 7:31:38 GMT
Increasing the size of armies.
Taking the project to the next level will bring an increase in the size of the armies. Armies on the march or in camp have a portion tasked to screen its approach or to protect its perimeter if encamped. Taking the collision course variant a step further, the army is divided into three parts, the advance guard, main body and rear guard. Initial tests between advance guards did bring the armies to battle, which was fine. However, these groups could may be involved with other tasks. Examples can be read at the blog along with photos. 18thcenturysojourn.blogspot.com/2023/08/increasing-size-of-armies.html
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Post by timurilank on Aug 18, 2023 6:32:06 GMT
The test games between advance guards are developing nicely.
There are nearly a dozen orders, each listing objectives and the status of the main army.
Orders specify terrain options, suggested troop types, deployment and possible outcomes influencing a major battle.
This last part still needs work.
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Post by timurilank on Aug 24, 2023 7:15:28 GMT
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Post by vodnik on Aug 24, 2023 8:06:38 GMT
...Do I understand this in the right manner? The battles that are played consist of double armies with 24 elements? Losing a battle means the army can use fewer fighting elements in the next battle? How many opposing armies fight in the campaign?..
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Post by timurilank on Aug 24, 2023 10:08:21 GMT
...Do I understand this in the right manner? The battles that are played consist of double armies with 24 elements? Losing a battle means the army can use fewer fighting elements in the next battle? How many opposing armies fight in the campaign?.. Vodnik, In these tests, 36 elements make up the army. Orders apply only to the advance guard. The advance guard consists of 6 to 12 elements. The order selected will end when one side routs the opponent or nightfall ceases further combat. Depending on the outcome, some may result in a full open battle the following day. Both armies include their advance guard, minus its losses.
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Post by vodnik on Aug 24, 2023 10:26:18 GMT
...i see, it is lika BBDBA with simple weather rules like in DBM. So i could use that for my Volga-Bulgar campaign, thanks a lot...
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Post by timurilank on Aug 24, 2023 12:04:34 GMT
...i see, it is lika BBDBA with simple weather rules like in DBM. So i could use that for my Volga-Bulgar campaign, thanks a lot... Originally designed for the gunpowder era, the system can be used for other periods.
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Post by carll on Aug 24, 2023 22:41:37 GMT
Timurilank,
What meaning is the hx in dba-hx-3-1750-1800 ... or is it just a marker?
CarlL the ignorant ...
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Post by carll on Aug 24, 2023 22:49:51 GMT
Timurilank,
lovely photo reports (from links above) and I like the ideas of 'collision course' deployment and of playing cards for time passing... didn't Peter Pig or RFCM rules use something similar as a clock for ending day fight? I may use your idea in a solo game as this would be great way to add uncertainty to how many turns a game will last... if so its one to share with other solo gamers via Lone Warrior if its not infringing others intellectual property rights?? CarlL
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Post by timurilank on Aug 25, 2023 6:40:19 GMT
Timurilank, What meaning is the hx in dba-hx-3-1750-1800 ... or is it just a marker? CarlL the ignorant ... Carl,
HX is Humberside Extension. Wayback, they created the variant rules and army lists for the 1500 – 1900 period. Together, with a dozen other gamers, we upgraded the variant to DBBA3 and narrowed the period to 1700 – 1850. Since then, the variant includes the shot and pike era from 1650.
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