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Post by vtsaogames on Oct 11, 2019 19:13:14 GMT
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Post by nangwaya on Oct 11, 2019 19:21:26 GMT
Man, do I ever like the figures for Atilla and the rest of them on that base.
It should go without saying that Fort Toothpick is a fine looking fort!
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Post by lkmjbc on Oct 12, 2019 4:13:02 GMT
Awesome...Chalons is a great fight!
Joe Collins
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Post by snowcat on Oct 12, 2019 6:01:25 GMT
You mentioned how your find LH to be seriously under-powered in DBA, so...
How different/better/worse do you think the games might have been if the LH elements/groups moved for 1/2 PIP each? Or did you feel that the LH moved well enough as-is (performing in that respect at least as LH should) without giving them a boost?
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Post by Haardrada on Oct 12, 2019 9:25:46 GMT
You mentioned how your find LH to be seriously under-powered in DBA, so...
How different/better/worse do you think the games might have been if the LH elements/groups moved for 1/2 PIP each? Or did you feel that the LH moved well enough as-is (performing in that respect at least as LH should) without giving them a boost? I think it's not a case of movement that makes LH underpowered snowcat... their move allowance and the extended command and control rule are truly advantageous. It's their combat factors that make them whimpy... maybe a QK if they win (or otherwise on a draw against everything except El and Kn which they already QK if they win the combat) the combat would redress the balance or would that make them too powerful?
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Post by snowcat on Oct 12, 2019 11:26:43 GMT
I meant movement more in terms of PIPs to move and do stuff like turn flanks, divide from groups and scatter into smaller groups or individual elements, rather than the way things seem now where they tend - because of insufficient PIPs - to get pushed forward in groups like Cv, finding themselves attacking things frontally or being frontally attacked in return. See the LH thread in House Rules if you haven't already.
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Post by Haardrada on Oct 12, 2019 12:46:02 GMT
I meant movement more in terms of PIPs to move and do stuff like turn flanks, divide from groups and scatter into smaller groups or individual elements, rather than the way things seem now where they tend - because of insufficient PIPs - to get pushed forward in groups like Cv, finding themselves attacking things frontally or being frontally attacked in return. See the LH thread in House Rules if you haven't already. I somehow missed that thread thanks.... there are some really good ideas there and the extra threat of flanking make my suggestions here unnecessary. I know the games you played offered some realistic results but with more play testing and refining do you think these ideas could go further?
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Post by vtsaogames on Oct 12, 2019 15:07:22 GMT
Man, do I ever like the figures for Atilla and the rest of them on that base. It should go without saying that Fort Toothpick is a fine looking fort! The Hun figures (and the Franks) are from Magister Militum. I think these were formerly Gladiator figures, very nice sculpts. The horse archers have the upper body separate so they can be assembled shooting in various directions. Many of mine are in the "Parthian shot" pose which looks fine but confuses some of the Fencibles. Front is where they are shooting, not where the horse is facing. Thanks about the fort. A close look reveals no single right angle. That's my technique.
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Post by vtsaogames on Oct 12, 2019 15:19:19 GMT
You mentioned how your find LH to be seriously under-powered in DBA, so...
How different/better/worse do you think the games might have been if the LH elements/groups moved for 1/2 PIP each? Or did you feel that the LH moved well enough as-is (performing in that respect at least as LH should) without giving them a boost? They have lots of movement now. My opponents tend to bunch up in the corner to offset this, almost forming square. What I'd like is the ability to stand off (even a short distance) and shoot at non-missile troops without risk, forcing them to come and get me. I understand this is abstracted in DBA already. In some other rules I hear that horse archers become too powerful. As you see, this doesn't stop me from collecting LH armies, along with other types.
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Post by nangwaya on Oct 12, 2019 15:48:21 GMT
Man, do I ever like the figures for Atilla and the rest of them on that base. It should go without saying that Fort Toothpick is a fine looking fort! The Hun figures (and the Franks) are from Magister Militum. I think these were formerly Gladiator figures, very nice sculpts. The horse archers have the upper body separate so they can be assembled shooting in various directions. Many of mine are in the "Parthian shot" pose which looks fine but confuses some of the Fencibles. Front is where they are shooting, not where the horse is facing. Thanks about the fort. A close look reveals no single right angle. That's my technique. Thanks for letting me know they are the Magister Militum ones.
I am thinking of getting them for the Kimmerians (heresy?), and to see what they look like painted up makes me want them all the more.
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Post by snowcat on Oct 13, 2019 2:36:16 GMT
You mentioned how your find LH to be seriously under-powered in DBA, so...
How different/better/worse do you think the games might have been if the LH elements/groups moved for 1/2 PIP each? Or did you feel that the LH moved well enough as-is (performing in that respect at least as LH should) without giving them a boost? They have lots of movement now. My opponents tend to bunch up in the corner to offset this, almost forming square. What I'd like is the ability to stand off (even a short distance) and shoot at non-missile troops without risk, forcing them to come and get me. I understand this is abstracted in DBA already. In some other rules I hear that horse archers become too powerful. As you see, this doesn't stop me from collecting LH armies, along with other types. I hear you. I wish there was an elegant way to permit LH to shoot from 1BW or so (probably as individual elements without supporting shooting) without opening a can of worms for other troops with missile weapons who currently can't shoot either. The most I'd expect LH shooting to cause would be recoils to simulate disorder/enemy casualties, which the LH could then capitalise on in some way. But how to do all this? Folks have raised ideas similar to this before, to no avail.
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Post by goragrad on Oct 13, 2019 3:58:43 GMT
Actually, vtsaogames, Magister Militum is the Chariot Miniatures lines.
Nice reports.
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