I am not sure if this has been posted before, but I found this an interesting video of the 4,500 year old Royal Game of Ur. The rules are simple but the game mechanism had me thinking about its application for campaign use.
The banter between players is amusing as are the brief interviews during the game.
That looks like a really good game. Thought about a trip to the British Museum to buy a set but at £99 I think they have got the price point very wrong. I’ll probably do the same as Jim and make my own at a cost of pennies.
I hope you post whatever you come up with in adapting some of the Ur game mechanics into a campaign.
The campaign application I envisioned came from the description of the game board. The first squares fall within a realm’s frontier, the long corridor between frontiers is the conflict area and the final squares, the return to winter quarters.
Thinking further, each piece represents an army and landing on an occupied square would be fought as a DBA game with the victor retaining the square and the loser returning to start the game anew.
Eventual completion of the game need not represent a campaign season, but a longer period of time, for example, five years.
This would work well for campaigning the Peloponnesian War, each piece representing a different Greek city-state or multiple counters to represent the frequency of aggression by certain city-states, such as Sparta and Athens.
There are a number of routes one could take with this. so, feel free to experiment if you wish.
Great vid. Slightly manic beardy types are what drives the world or used to before it was all run by teens on face tube.
Tenuous link but I bought a small box type chess board that folds to make a case about 20 years ago for ten pence. Idea was to use epic stuff to make chess pieces. Now I have matured slightly and taken up historical games, I also wear sandals but no beard will grow properly, I could use 6mm EAP and Greek types.