Tweak to Fast Troops Apr 5, 2019 6:48:09 GMT
Post by greedo on Apr 5, 2019 6:48:09 GMT
So the debate around 4Ax, 8Bw, 3Bd etc. seems to have gone quiet for a bit, but for a while I've been wondering if it's not these troops are too weak, so much as fast troops are too strong...
Hear me out on this...
The only new rules are these:
1) Fast troops are CV -1 against foot, and no more losing on ties.
2) Have a separate CV for shooting vs CC.
3) 4Ax, 4Wb, 4Bw are bumped up +1 vs foot, but get a -1 in bad going since they are actually formed troops that don't like fighting in rough like their lighter, faster cousins.
So, now Ax looks like this:
4Ax = 4,3, 2BW move, and -1 in bad going
3Ax = 3,3, 3BW move, and no penalty for bad going
We worry that fast blade is too good?
4Bd = 5,3, 2BW move, -2 in bad going
3Bd = 4,3, 3BW move, -2 in bad going
This *might* nerf 3Bd too much, but they still walk through rough going easily...
Keep xBw at CV 2,4 in ranged combat.
BUT, make them 3 against foot.
Now in CC:
3Bw = 2,4, move 3BW, and no penalty in bad going
4Bw = 3,4, move 2BW, and -1 in bad going
8Bw = 4,4, move 2BW, and -1 in bad going
4Sp is still good, since it'll still get side support for 5,4. And we won't have to introduce any weird 3Sp element.
Although this will probably cause some balancing issues, it might solve more than it breaks, and it does it very simply.
I've heard that 4Wb isn't great compared to 3Wb, probably for the same reason as 4Ax.
And reading D. Head's book about Celts, he mentions that formed Wb actually didn't like rough going much and preferred fighting out in the open. I can quote him if you guys like, but it's page 132 of "Armies of the Macedonian and Punic Wars". Stevie, you've really got me looking for evidence here mate!
4Wb = 4,2, 2BW move, and -1 in bad going
3Wb = 3,2, move 3BW, and no penalty in bad going
This one might actually break something, so there might have to be something else.
It would mean with rear support 4Wb are 5 with a QK against foot! Too much perhaps, especially with a general.
Perhaps 4Wb lose QK against foot (heresy!). Not sure yet. Would welcome suggestions on this one specifically.
Might be a lot of change to swallow, but no army list changes
My goal is to make more systemic changes rather than the micro changes that have to be remembered. Mounted recoiling on ties against heavy foot I like because it applies to everyone. So something that applies to ALL fast troops.
What do people think? Haven't tested at all, but could give it a shot.