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Post by Cromwell on Jul 13, 2018 7:53:09 GMT
I have just obtained the rules "Regiment of Foote" Version 2 from Peter Pig.
I really enjoy using the first version of these rules so I thought I would give the updated version a try.
Impressed by my first reading.
They uses a grid system for movement, shooting and melee. No measuring at all.
The actual mechanisms are very similar to RoF 1.
Like RoF1 a pre battle mini game is included to generate the scenario for the battle.
There is also a rules section devoted to siege games.
Both siege and normal game rules have there own playsheets.
The rule book includes army lists for early and late war Parliament and Royalist forces and for Scots.
Hope to play test in the next week or so and will give a full report then.
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Post by jim1973 on Jul 13, 2018 9:24:51 GMT
I've been interested in trying ECW with Baccus 6mm. I thought I'd base for DBx (DB-RRR). Would this work with the grid rules? Could you use a smaller table with smaller grids?
Cheers
Jim
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Post by Simon on Jul 13, 2018 16:17:24 GMT
I've been interested in trying ECW with Baccus 6mm. I thought I'd base for DBx (DB-RRR). Would this work with the grid rules? Could you use a smaller table with smaller grids? Cheers Jim I can't speak for the ECW rules but I have played some of their other grid based games such as the new version of Squarebashing for WW1. The advantage of grid based games generally is that basing doesn't really matter as long as you can get the required number of units/bases in the grid size that you choose to use. Other grid based games worth looking at are Bob Cordery's Portable wargame ancient rules and Simon Miller's To the Strongest. Regards, Simon
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Post by jim1973 on Jul 13, 2018 20:44:06 GMT
I've been interested in trying ECW with Baccus 6mm. I thought I'd base for DBx (DB-RRR). Would this work with the grid rules? Could you use a smaller table with smaller grids? Cheers Jim I can't speak for the ECW rules but I have played some of their other grid based games such as the new version of Squarebashing for WW1. The advantage of grid based games generally is that basing doesn't really matter as long as you can get the required number of units/bases in the grid size that you choose to use. Other grid based games worth looking at are Bob Cordery's Portable wargame ancient rules and Simon Miller's To the Strongest. Regards, Simon I have Bob's rules as I spent a few weeks painting up the Perry's Travel Battle. It's a good concept but I haven't got it to feel right yet. That balance between game and "looking" like history (as opposed to simulating history). I'm actually thinking of getting the boards separately and playing on a board the size of DBA. Might make some more manoeuvring happen. Also looking forward to Bob's Napoleonic rules. Jim
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Post by Cromwell on Jul 14, 2018 7:18:19 GMT
I have never played a grid based game before. My initial worries are it will look a glorified chess game with trees! but the more I read the more I am getting convinced. The idea as I see it with the grid is that as a generals we should not be concerned with the exact placement of units. Ensuring fields of fire, Pike blocks etc as this should be the responsibility of the colonels and brigade commanders. The outcome of shooting, fights and moral not only reflects how good your battle plan was but also how good your subordinate commanders performed.
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Post by Simon on Jul 14, 2018 7:27:09 GMT
It is also possible to make the grid very discreet to avoid a chess board look. Check out photos of some of Simon Miller's To the Strongest games.
Simon
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Post by Cromwell on Jul 16, 2018 7:09:40 GMT
I have prepared mine with dots just marking the corner of each grid. I intend to hide these further by using bits of scenary.
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Post by Cromwell on Jul 20, 2018 7:13:32 GMT
Now played my first game of Regiment of Foote V2.
I had to adapt my grid from the recommended 6 x 8 8" squares as my table is 4'x4'. This gave me a 6 x 6 gridded table. However this fitted well with the number of units I could muster for each side. Somewhat below their recommended 160 points. so the reduced grid had little impact.
The game played well. The pre battle scenario builder was entertaining and gave each side good attributes for the coming conflict.
The game only lasts 8 turns, 4 per player although extra turns can be purchased through the expenditure of victory points. This was my first cock up, I forgot and thegame ended up 16 turns long!
The grid system worked well. No measuring and easy to see who was doing what.
The game mechanisms for fighting and shooting took a little getting use to but once there the game flew along..
The battle ended in a victory for Parliament a large number of Royalist generals became casualties as did a large number of soldiers on each side.
I made mistakes playing this first game. But that did not detract at all form game enjoyment or the game itself.
I will fight again this weekend having cleared up my misunderstandings!
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