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Post by felixs on May 11, 2018 8:58:29 GMT
I have had great success yesterday with using a lone element of Psiloi to frontally assault a line of Solid Warband in woody terrain. In fact, I got lucky and doubled the Warband, which is not even that unlikely to happen, as I found out afterwards. Had merely hoped to disorder the line by pushing back at least one of the Warbands. Of course, that action put that lone element of Psiloi in considerable danger. But to flank it, at least 2, better 3 PIPs would have been necessary for my opponent next turn. The chances of Psiloi dying are not that high and even if they do, I would have won a lot of time on that flank.
Overall, Psiloi in DBA 3 seem to be quite useful for trying a frontal (skirmishing) assault against infantry. If I got a PIP left and if a bit of disorder in enemy lines would be useful, I would do it again. A bit risky, but fun, unexpected, and potentially quite effective.
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Post by twrnz on May 12, 2018 1:09:53 GMT
An interesting observation.
I don’t tend to use Ps for assaulting Wb but when fighting Gauls with my Romans place them forward to delay the line. My opponent then must decide to pause his advance and fight the velites, or press on to the main line and be overlapped. If he pauses, I tend to attack the Warband, hopefully gaining an advantage being able to select the order of combats.
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Post by felixs on May 12, 2018 8:47:13 GMT
I was very lucky. The odds for a kill are not that good at 2-3. Only if the Wb player throws a "1", the Wb are in trouble. But still: A recoil means serious PIP drain for rearranging the line. And even if the Wb recoil the Ps, they do not follow up. And getting into the flanks to kill the Ps would take at least 2 PIP (and the Ps player still can realistically hope to survive at 1-3).
Of course, this is not something to build a battle plan on. But it is something that I would try again.
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Post by greedo on May 13, 2018 0:31:26 GMT
I was very lucky. The odds for a kill are not that good at 2-3. Only if the Wb player throws a "1", the Wb are in trouble. But still: A recoil means serious PIP drain for rearranging the line. And even if the Wb recoil the Ps, they do not follow up. And getting into the flanks to kill the Ps would take at least 2 PIP (and the Ps player still can realistically hope to survive at 1-3). Of course, this is not something to build a battle plan on. But it is something that I would try again. This strikes me as something most other ancient rules do, and seems realistic. Skirmishers out front have a *slight* chance to disrupt the opposing battleline, so that when the battlelines make contacts, the one without disruption holds a slight advantage. If not, they evaporate when contacted. Having opposing skirmishers helps to mitigate this risk. And that's exactly what I read when I see the actual battle maps.
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Post by felixs on May 13, 2018 8:32:18 GMT
This strikes me as something most other ancient rules do, and seems realistic. Skirmishers out front have a *slight* chance to disrupt the opposing battleline, so that when the battlelines make contacts, the one without disruption holds a slight advantage. If not, they evaporate when contacted. Having opposing skirmishers helps to mitigate this risk. And that's exactly what I read when I see the actual battle maps. I always liked that option in other rules. Very glad that it seems to also work in DBA to a degree. The main problem in DBA, of course, is that Ps count towards your losses and that losing an element of Ps is 25% towards winning the game for your opponent.
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Post by stevie on May 13, 2018 9:37:16 GMT
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Post by felixs on May 14, 2018 6:28:21 GMT
Ah, but clever old Greedo has a possible House Rule solution to that. See the bottom of this post:- fanaticus.boards.net/post/12270I was thinking more on the lines of the first Ps element lost not counting towards losing the game. Or maybe each Ps only counting as half an element lost. Would make Ps heavy armies quite good though.
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Post by stevie on May 14, 2018 6:38:05 GMT
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Post by Haardrada on May 14, 2018 8:18:20 GMT
It is advantageous too to remember that Ps can make a second move not only in your sides first bound....if the Ps element starts a bound entirely in good going,does not start or end the bound within 1BW of enemy and ends the bound partially or within bad or rough going (pips allowing).
A rather cool little rule that one.😊
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Post by timurilank on May 14, 2018 8:54:48 GMT
It is indeed a good rule and one that I keep in mind when placing rough and bad going terrain within 6BW of each other.
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Post by felixs on May 14, 2018 15:21:52 GMT
Yes, at the bottom of the page it says exactly that.
Sorry. I read all the rest and missed that part.
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