Post by medievalthomas on Mar 23, 2018 15:48:25 GMT
If your a fan of Warhammer style fantasy of an alternative Europe filled with Elves, Orcs, Ratmen, Franconian Knights etc. and menaced by Chaos Gods, we just released the Olde World Expansion for Knights and Knaves. It has complete Army Lists for all of the above and many more. They are generic enough that you can convert them into any DBX like game if that's your druthers. It also has a full rule section on how to incorporate some of the fantasy features of these types of settings.
As always we have included a parallel purely historical campaign set in the period of the Hundred Years War. It uses the Battle of the Thrones Campaign system (included in every Expansion) which allows you to fight out the whole Hundred Years War in an afternoon (or in our case a Mead fueled evening). Locally its called the Hundred Years War in 200 minutes.
Available through WarGamesVault or direct from Fame and Glory Games.
Post by medievalthomas on Feb 22, 2019 18:05:45 GMT
Olde World Expansion for Knights & Knaves covers both an historical campaign for the Crown of France set during the Hundred Years War and a campaign to unite the Olde World which is very similar to the setting for Warhammer.
The rules therefore cover what is needed to add the Hundred Years War to the Basic Game for Knights & Knaves and also has a rule section for adding fantasy armies similar to those used in classic Warhammer settings. Both these games as set in "European" settings hence the title "The Olde World". You can combine the settings are treat each as separate.
Fly is a special Ability which some Stands can use.
Army size is based on how many points you allocate to each side - you can create a small or big game depending on how many players you have or just how many troops you want to command. In the campaign game players will start with armies of 10-14 Stands and add to them as they gain Allies hire Mercenaries etc. (or reduce the size due to losses).
You need to start with A Game of Knights & Knaves - Basic Game. This is, well, very basic and is meant to compete with One Hour Wargames. Its great to teach your offspring or significant other the basics of DBX (or just gamer newbies of any kind). The Expansions cover specific periods or fantasy settings. Just get ones for the periods you are interested in. So far we have covered "War of the Roses" - in fact and fantitorical versions including a version set in the New World in the Fire & Ice Expansion (Red and White - get it?). And the Hundred Years War setting (basically Western Europe 1300-1450) in the Olde World Expansion.
Sounds like the game should work very well for HotT-style battles set in a Warhammer-esque world, which is what I am after. Not so interested in the historical variants.
Just two more questions before I buy: - Is there a points-buy system to cost balance everything in the rules? - Do HotT/DBA size armies based for these systems work well, or do I need to build new armies?
Post by medievalthomas on Feb 26, 2019 19:45:25 GMT
Yes there is a point system. (Bascially Lights cost 2; Medium 3; Heavies 4; Knighting a stand +1; Longbows +1; Characters cost 5 etc.)
DBA/HOTT armies work well. I conform to the basic concept that your "battle" should be about twice the size of largest potential PIP roll (a "6" on a d6 hence DBA uses 12 element armies - a good ratio to stick to).