Post by martin on Feb 21, 2018 14:54:16 GMT
DBA v3 at the Mercian DBA, Coventry- three games with your own army, and three against it, with a different opponent each round. Each player had to select a set of ‘legal’ terrain to be used whenever the army defended.
Theme was C13th AD British Isles, and I took Feudal English, with ‘arable’ terrain of hamlet, enclosures, waterway and a gentle hill. 4 x 3Kn nobles, 2 x 7Hd militia foot, 2 x 3Lb Longbowmen, 2 x 3Bw regular archers, 1 x Cv Hobilars and a 3Pk North Welsh spearmen element.
Using my own army:-
1) We invaded, vs Kev Casey’s Anglo-Irish, who deployed with a monastery on his left flank, and a small patch of boggy ground to his front left. The English mounted led on the left, with militia and Welsh guarding their right, and the bowmen hanging back further still to the right. Meantime, Kev’s right flank of Colonist spearmen and mercenary axemen advanced upon the English bows, and it became a race to see which left flank could be victorious before the right flank was routed. Luck went with the English, who achieved a 5 to 2+1 x horde win.
2) Paul French’s Vikings now attacked Merrie Englande, with a waterway on my left and a hamlet in my centre right. Having deployed to repel an expected Norse landing, I found the longship landing party were put ashore nearer the main Viking lines. Redeployment of my army took up vital time, as the Norse pressed boldly forward, attacking my archers in the hamlet. However, the English mounted intervened, and a bloody struggle saw the Norse leader despatched, giving a narrow 3+general to 3 English victory.
3) Back to Ireland now, attacking Richard Pulley’s Anglo-Irish, with Norse ally. Hilly terrain unfavourable to the English mounted slowed our progress, and most action took place on my right, as Vikings landed to confront the English militia near a steep hill held by the English bowmen. Knightly intervention was delayed and ineffective, my army losing by 4 (+2 x horde) to 1.
After lunch it was time to reverse roles, and use the opponents’ armies.
4) Using James Yates’ Feudal French, I defended a gentle hill and small castle as his (Feudal English) moved to the attack. ‘Half a League Onward’, his knights struck the hilltop artillery and archers of the French centre, while to the French left my spearmen and mixed weapon foot (‘blades’) engaged the English bowmen, taking down archers and knights for a 4-1 French win.
5) Now given North Welsh, I advanced swiftly down a relatively featureless coastal plain upon Patrick Myers’ English. The Welsh, consisting mostly of fast spearmen (3Pk) got stuck in without hesitation, and with a modicum of dice luck carved a hole in the English line, to give a 4+ 1 x horde to 0 win.
6) Finally, I generalled yet another Anglo-Irish army, this one brought by Mark Skelton, who invaded the Pale with my Feudal English. Viking allies helped me secure a hill near the shore to my front left, and this became pivotal, as Mark’s English knights attacked it and my Norse and Colonist bowmen defended it. On the opposite flank Irish Kern engaged the enemy archers among some enclosed fields, to some considerable effect, the final result going in the Anglo-Irish favour (but the heralds failed to tally the dead that day.......no record of the score).
Six enjoyable games, very well run by Pete Duckworth and the Scimitar Club, with the fun twist of using a different army for games 4, 5 and 6. Armies seen included all those mentioned above, plus Scots Common and Scots Isles and Highlands. Just one of the options (Norse Irish) was unused, although, had he not been umpiring, Pete had been
planning to command that one.
Theme was C13th AD British Isles, and I took Feudal English, with ‘arable’ terrain of hamlet, enclosures, waterway and a gentle hill. 4 x 3Kn nobles, 2 x 7Hd militia foot, 2 x 3Lb Longbowmen, 2 x 3Bw regular archers, 1 x Cv Hobilars and a 3Pk North Welsh spearmen element.
Using my own army:-
1) We invaded, vs Kev Casey’s Anglo-Irish, who deployed with a monastery on his left flank, and a small patch of boggy ground to his front left. The English mounted led on the left, with militia and Welsh guarding their right, and the bowmen hanging back further still to the right. Meantime, Kev’s right flank of Colonist spearmen and mercenary axemen advanced upon the English bows, and it became a race to see which left flank could be victorious before the right flank was routed. Luck went with the English, who achieved a 5 to 2+1 x horde win.
2) Paul French’s Vikings now attacked Merrie Englande, with a waterway on my left and a hamlet in my centre right. Having deployed to repel an expected Norse landing, I found the longship landing party were put ashore nearer the main Viking lines. Redeployment of my army took up vital time, as the Norse pressed boldly forward, attacking my archers in the hamlet. However, the English mounted intervened, and a bloody struggle saw the Norse leader despatched, giving a narrow 3+general to 3 English victory.
3) Back to Ireland now, attacking Richard Pulley’s Anglo-Irish, with Norse ally. Hilly terrain unfavourable to the English mounted slowed our progress, and most action took place on my right, as Vikings landed to confront the English militia near a steep hill held by the English bowmen. Knightly intervention was delayed and ineffective, my army losing by 4 (+2 x horde) to 1.
After lunch it was time to reverse roles, and use the opponents’ armies.
4) Using James Yates’ Feudal French, I defended a gentle hill and small castle as his (Feudal English) moved to the attack. ‘Half a League Onward’, his knights struck the hilltop artillery and archers of the French centre, while to the French left my spearmen and mixed weapon foot (‘blades’) engaged the English bowmen, taking down archers and knights for a 4-1 French win.
5) Now given North Welsh, I advanced swiftly down a relatively featureless coastal plain upon Patrick Myers’ English. The Welsh, consisting mostly of fast spearmen (3Pk) got stuck in without hesitation, and with a modicum of dice luck carved a hole in the English line, to give a 4+ 1 x horde to 0 win.
6) Finally, I generalled yet another Anglo-Irish army, this one brought by Mark Skelton, who invaded the Pale with my Feudal English. Viking allies helped me secure a hill near the shore to my front left, and this became pivotal, as Mark’s English knights attacked it and my Norse and Colonist bowmen defended it. On the opposite flank Irish Kern engaged the enemy archers among some enclosed fields, to some considerable effect, the final result going in the Anglo-Irish favour (but the heralds failed to tally the dead that day.......no record of the score).
Six enjoyable games, very well run by Pete Duckworth and the Scimitar Club, with the fun twist of using a different army for games 4, 5 and 6. Armies seen included all those mentioned above, plus Scots Common and Scots Isles and Highlands. Just one of the options (Norse Irish) was unused, although, had he not been umpiring, Pete had been
planning to command that one.